Music and
music tools

Moose Man Media — a small workshop for instruments and the things played on them. Hardware that behaves like part of the rack, and the music that comes out of it.

Avalanche

VCV Rack · v2

The Mooseman Modular collection for VCV Rack. It began with controllers — VCV's stock MIDI modules treat hardware as dumb CC sources, while Avalanche keeps hardware state and rack state in sync both directions, so a fader move changes CV and a preset change lights the LEDs. It has since grown a drum and voice family built from nothing but sine waves and noise, a set of effects, and sequencers that refuse to assume every step is the same length. Born on Linux, works everywhere.

Hardware surfaces

Powder panel — marble with gold and silver detailing

Powder

Akai MIDIMix

An 8-channel fader and knob bank driving CV, with soft-takeover and LED-lit mutes. The MIDIMix never lights its own buttons — the host does, so the surface reflects the patch.

ControllerExternalMIDI
Cornice panel — marble with gold and silver detailing

Cornice

Launchpad Mini MK3

A clip and scene launcher across the 8×8 grid. Buttons latch or gate; full RGB feedback via SysEx programmer mode shows what is armed and what is playing, turning the grid into a display.

ControllerExternalMIDISequencer
Talus panel — marble with gold and silver detailing

Talus

Launchpad Mini MK3

An 8×8 drum sequencer in which every row keeps its own transport and its own length. Patch a row’s END back to its own START and it loops; patch it onward and it hands over to the next module, so polymeter is a cable rather than a menu.

SequencerExternalMIDIController

Drums and voices

Moraine panel — marble with gold and silver detailing

Moraine

No hardware required

A kick made of nothing but sine waves and noise. The faint snare buzz on a real kick is modelled as wires touching the head only while it is driven hard enough — so it starts late, breaks up and stops on its own, rather than being a noise layer with an envelope.

DrumSynth voicePhysical modeling
Crevasse panel — marble with gold and silver detailing

Crevasse

No hardware required

A snare whose resonators morph between the 808’s two oscillators an octave apart and a real membrane’s inharmonic modes. Electronic and acoustic are the two ends of one knob, not two modes.

DrumSynth voiceNoise
Graupel panel — marble with gold and silver detailing

Graupel

No hardware required

A hi-hat built from six partials driven through a cymbal’s three nonlinear regimes — bell, subharmonic shimmer, then chaos — because that is genuinely what changes when you hit one harder. Closed and open share a voice, so closed chokes open.

DrumSynth voicePhysical modeling
Serac panel — marble with gold and silver detailing

Serac

No hardware required

Tuned metal: bar, plate, church bell and tubular bell on a single morph, with a strike position that silences any mode it lands a node on. At the tubular-bell end there is no partial at the tuned pitch at all — the note is supplied by your ear.

DrumSynth voicePercussionPhysical modeling
Esker panel — marble with gold and silver detailing

Esker

No hardware required

A bass for the space between the kicks. It has a floor it never goes below, and on every kick it steps further out of the way rather than ducking — so the note survives and only the collision goes.

OscillatorSynth voiceDistortionFilter

Effects

Whiteout panel — marble with gold and silver detailing

Whiteout

No hardware required

A plate reverb whose resonant modes tune themselves to whatever you play into it. Hold latches the tank where it stands, and the shimmer feeds a pitch-shifted tail back through the plate.

ReverbEffect
Cirque panel — marble with gold and silver detailing

Cirque

No hardware required

A delay whose repeats are pulled toward a field of attractors instead of spaced evenly. Zoom the field and the rhythm fractures, while the taps stay locked to the clock.

DelayEffect
Firn panel — marble with gold and silver detailing

Firn

No hardware required

A bitcrusher that rounds the corners of its steps rather than filtering them, so smoothing returns the signal instead of dulling it. Feed it an oscillator and the decimation locks to pitch.

EffectDistortionSample & hold

Sequencing, motion and mixing

Waves panel — marble with gold and silver detailing

Waves

No hardware required

A tempo-synced CV motion looper and multi-segment envelope. Sculpt points directly on the display, or touch-record a knob gesture in-line and let it loop against the clock.

EnvelopeLFOSequencerSample & hold
Drift panel — marble with gold and silver detailing

Drift

No hardware required

A sequencer where you set how long the cycle is, how many steps fill it, and each step’s share of it. Quantize pulls the result onto the grid when you want it there, and lets it fall off when you don’t.

SequencerQuantizerPolyrhythmic
Sastrugi panel — marble with gold and silver detailing

Sastrugi

No hardware required

A gate repeater with both ends locked to the clock and a deliberately free middle, so you can ramp the stutter rate outside the tempo and still land on something musical. It restarts on every input gate, so the first repeat of each note is on the beat.

SequencerClock modulatorUtility
Summit panel — marble with gold and silver detailing

Summit

No hardware required

Sixteen stereo channels into one pair, with metering, DC blocking and a soft clip. The last thing before the audio out.

MixerPolyphonic

Get it

Avalanche is not in the VCV Library yet. For now it builds from source against the Rack 2 SDK — make then make install, and restart Rack.

Source on GitHub

Requires
VCV Rack 2 · Rack 2 SDK to build
Hardware
Optional — Akai MIDIMix and Novation Launchpad Mini MK3 drive three modules (the other twelve need none)
License
GPL-3.0-only

Music

Records and releases.

Coming soon

Streaming links are on their way.